Oh Hera! - Wonder Woman vol 1 Blood (2011)

 

Cover image of Wonder Woman (v4) #1 and this collection
Cover image of Wonder Woman (v4) #1 and this collection


This book collects the following comics: Wonder Woman (vol 4, 2011) #1-6

Score (out of 5 Capes)

Leaning into the gods and myths, this collection holds intense action but is a bit scattershot in the divine aspects. 3 out of 5 Capes.

My Review

The DC Comics New 52-era reboot of Wonder Woman leaned into the Greek mythology side of her origins and history. The result is an intense new beginning, one in which she seems both incredibly skilled and powerful, yet no match for the gods at play.

Author Brian Azzarello throws lots of the pantheon of Greek gods into the first six issues of the ongoing series, collected here. From the start, we meet Hermes and centaurs manufactured from the brutal decapitation of horses. Hera, Strife, Hades, Poseidon, even Zeus himself in flashback all have key roles to play in this drama.

The woman at the centre of the action is Zola, a working-class young woman with questionable taste in men and a history of poor choices. After one such encounter, she finds herself pregnant with the bastard child of Zeus.

Hera, queen of the gods, is protective of her husband and seeks to slay Zola and her unborn child. It is Hera, cloaked in nothing but peacock feathers, who created the centaurs and sent them after Zola. Only the warning intervention of Hermes and the warrior skills of Wonder Woman can save her.

Hera's daughter, Strife, comes to Paradise Island and stirs up plenty of, well, strife, causing Amazon to attack and kill Amazon. But the aftermath of that battle reveals new twists in Wonder Woman's origins - was she really formed of clay? or is there a more carnal explanation?

When Hera herself comes for Queen Hippolyta, Wonder Woman embarks on a risky gambit to trick Poseidon and Hades into turning the tables on her behalf. But can she fulfill her promise and save Zola? The story carries forward into volume 2.

Azzarello's imaginative take on the Greek deities, combined with artist Cliff Chiang's and Tony Akins' visual portrayals leave the reader scratching our head. Some seem very human - Hera in particular has almost perfect human-like beauty beneath her robe of feathers. Others are very different and stand far apart, most of all Poseidon's giant fish-squid hybrid.

Chiang fills his pages with dramatic battles and combat, with layouts and somewhat angular poses that heighten the tension of the moment. The ink-work is especially impressive, the foliage around Paradise Island illustrated in silhouette for example.

Akins, on the final two chapters, brings the colours more into the foregrounds rather than the gradients and background sepias and other tones in Chiang's pages. It dials down the intensity of those pages, giving them more pop and beauty but losing the drama and tension of Chiang's page.

This is a promising reboot, with strong visuals but the story's deities wander in and out of focus, their motives often remain opaque to those of us without more understanding of the Greek roots of these characters.

3 out of 5 Capes.


What I loved

Warrior strength in action, saving Zola
Warrior strength in action, saving Zola

Cliff Chiang's action scenes are filled with intensity and drama. Whether it is Wonder Woman leaping in front of an innocent woman to block the incoming arrows, a hand-to-hand showdown with another Amazonian champion or one of the many other confrontations, Chiang gives us mighty warriors in epic poses and clashes.

He is not afraid of expanding the panel to call out the courage of our hero, nor of fragmenting the page into a sequence of non-stop emotion, aggression and strength. 


Intense hand-to-hand combat
Intense hand-to-hand combat

I especially loved the sequence facing a warrior's challenge in the arena. The brilliance of setting the sequence on wooden posts only increases the impressiveness of both these warrior women. And the closeups, cross-panel action and powerful poses make the whole sequence sing.

What I didn't love

Poseidon, the tentacled catfish god?
Poseidon, the tentacled catfish god?

Writer Brian Azzarello brings the Greek mythology and gods very much to the fore in these pages. Artists Cliff Chiang and Tony Akins then need to convey their divine distance from us mere mortals through their visuals.

The results are a bit of an eye-roll.

Hera, wife of Zeus and queen of the gods, who wears little more than a robe of peacock feathers.

Poseidon, the god of the sea, who surfaces as a giant, catfish-headed and tentacled monstrosity.

Strife, daughter of Hera and general rabble-rouser with her shaved head and shredded cocktail dress.

Those familiar with Greek mythology will shake their heads at some of these divine portrayals.

But those of us not familiar with the source material are left confused by the behaviour and descriptions of these divinities. Are the gaping holes and questions pure carelessness or are they pointing to deeper themes and connections?

We hope for the latter, but it feels more like the former.


Strife and her sarcasm and torn little black dress
Strife and her sarcasm and torn little black dress


Related Reviews

Wonder Woman Earth One volumes 1, 2 and 3

New 52 era Superman / Wonder Woman series 

Lots of appearances in Justice League books over the years


Quick Reference Details

Writers:  Brian Azzarello
Artists:  
Cliff Chiang (#1-4), Tony Akins (#5-6)
Published By:  DC Comics
Published When:  May 2013
Parental Rating: Teen



Huntress and Power Girl - World's Finest vol 1: The Lost Daughters of Earth 2 (2012)

 

Front cover of World's Finest (New 52) volume 1
Front cover of World's Finest (New 52) volume 1

 

This book collects the following comics: World's Finest (2012) #0-5

Score (out of 5 Capes)

4 Capes out of 5
4 Capes out of 5

A fantastic reboot of two established heroes, this book is loads of fun from cover to cover. 4 capes out of 5.

My Review

An ongoing comic book series so bold as to call itself World's Finest better have some darn good stories in its pages. This volume, collecting the first five issues plus a #0 prequel, meets that bar in so many ways.

Writer Paul Levitz reinterprets, in DC Comics New 52 style, the origins of Huntress and Power Girl: They are the Robin, daughter of Batman and Catwoman, and the Supergirl of Earth-2. Thrown through a dimensional portal in the climactic final battle with the forces of Apokolips, they land on Earth-1 and reinvent themselves.

The backbone of the tale is their quest to reopen the portal and return to their home world. A quest that drives them to attempt some pretty amazing things.

Helena, the Robin-turned-Huntress, uses her intelligence and tech savvy to siphon off enough money from certain sources to fund both a fine, globe-trotting lifestyle and the labs, scientists and tech research toward finding a path back home.

Kara, for her part, plays the face of a research organization, a wealthy playgirl out to have fun, push scientific boundaries and make some cash on the way.

It's this ongoing research that brings them to their Tokyo lab to explore the most promising discoveries to date. Except they are met by a rampaging nuclear energy foe calling himself Hakkou. There is clearly more to Hakkou than is revealed in these pages. 

Unfortunately, one of the more frustrating aspects of this book is that Levitz offers all these teasers throughout the book but they never pay off. When the final confrontation arrives, versus the now colossus-sized monster splashing through the Tokyo waterfront and battling the Japanese navy, the ladies find a way to destroy him then fly off all happy with their work. All the plot teasers and questions are immediately forgotten.

The Hakkou arc with all its flashbacks fill the first four chapters. Numbers five and zero set aside the grand battle and fill in lots more of the "how we got here" details, expanding on the flashbacks of the first few issues.

The creative team made a fun choice for those flashbacks. Rather than present them in sepia tones or rounded-corner panels like the recently-reviewed Spider-Gwen book's flashbacks, they switched artists. The result is a fun, flirty, immediately identifiable shift in time and place.

Legendary artist George Perez, who has drawn such classics as New Teen Titans and Crisis on Infinite Earths (both with Marv Wolfman writing), takes the mainline story. With his decades of practice filling his pages with countless characters, these pages feel almost subdued. But they lack nothing in their power to communicate through his images. Sometimes subtle, sometimes clear as a bell, Perez rises to the occasion and presents gorgeous pictures to illustrate the present.

Kevin Maguire, with a solid portfolio of his own, especially with books like Justice League International, handles the flashbacks. His is arguably the more challenging assignment, showing the growth and trajectory of our heroes over the course of five years. The contrast with Perez and the present panels is immediately recognizable, with his simpler backgrounds and stacked panels of faces and the range of emotions the characters experience, all done with his well-established simple lines.

At heart, Levitz gives us a buddie-story of two friends and partners learning to depend on each other, their relative strengths and weaknesses, and committed to a common goal, wherever pursuit of that goal might take them.

It is a partnership with a stark difference in the power levels between the two, yet to see them work together it is easy to forget that one is nearly invulnerable while the other has no meta-human powers, just courage, intelligence and athleticism. The biggest reminder of this difference is the need for Power Girl to carry - and occasionally drop - Huntress around when they fly to their next destination.

Since issue #0 is all flashback, Maguire draws the whole thing, a tale of their final moments on Earth 2 and their first meeting, forming trust and friendship in the midst of the death and destruction wrought by the invaders from Apokolips.

This is a delightful volume, two strong women and all that they have been through together that has helped them to forge an unbreakable bond and common cause. Solid storytelling, if centred around a so-so villain for several chapters, good banter and eye-pleasing visuals earn this book four capes out of five. 


What I loved

Beautiful, detailed visuals
Beautiful, detailed visuals

Every page of this book is a visual feast every bit as rich as the one that our heroines are enjoying in the two-half-pages spread shown in these two panels.

George Perez has made a career of packing his panels with loads of characters and fascinating details. This restaurant panorama is almost subdued compared to some of his previous work. Yet there is so much going on. The food. The array of passports spread like playing cards in front of Huntress. The echo to the Earth-2 past of our leading ladies. The engaged conversations and behaviours of the other patrons. The restaurant's beautiful view of the city below.


Second half of 2-page spread
Second half of 2-page spread

But Perez only drew the sections set in the present. Flashback sequences get the inimitable touch of Kevin Maguire and his unparalleled ability to turn comic-book dialogue into a stack of simple yet emotionally loaded images.

Issues #1-4 follow this pattern of Perez in the present and Maguire in flashbacks, and they are an absolute joy to read. 

 

Beautiful banter
Beautiful banter

What I didn't love

Hakkou the meh first foe
Hakkou the meh first foe
 

The first few issues of this book introduce Hakkou as a powerful and mysterious new foe. His energy blasts, fired or delivered on contact, are able to wound even the nearly invulnerable Power Girl and he seems dedicated to defeating them and thwarting their plans to return to Earth 2.

Or something like that. 


Hakkou as Godzilla
Hakkou as Godzilla

As he absorbs more energy, he grows in both strength and stature. Emerging originally from a lab in Tokyo, he begins to stomp around through both urban areas and nearby ocean bays, confronting navy cruisers in the process, like other famous Japanese monsters.

What does not grow is our clarity. Who is this monster, what does he want, what is he talking about with pathways? By the time we reach the happy-ending victory for our two heroes, we have none of these answers and everyone who seemed to care in the heat of battle simply shrugs and moves on.

It leaves us with a multi-part battle with a giant question mark of a super-villain. Surely this otherwise excellent series could have done better in the foe department. 


Related Reviews

A more recent Power Girl TPB

Earth 2 series of reviews

Spider-Gwen also included lots of flashbacks but used a completely different visual approach to show them

 

Quick Reference Details

Writers:  Paul Levitz
Artists:  
George Perez (#1-5), Kevin McGuire (#0-4)
Published By:  DC Comics
Published When:  April 16, 2013
Parental Rating: Teen



Back cover of World's Finest: Huntress and Power Girl
Back cover of World's Finest: Huntress and Power Girl

When the Movie is Better - Justice League: Gods and Monsters (2015)

  

Front cover of Justice League: Gods and Monsters
Front cover of Justice League: Gods and Monsters


This book collects the following comics: Justice League: Gods and Monsters #1-3, Justice League: Gods and Monsters - Superman, Justice League: Gods and Monsters - Batman, Justice League: Gods and Monsters - Wonder Woman

Score (out of 5 Capes)


1.5 out of 5 capes for an overwrought melodrama in an alternate universe where familiar names do similar things.

My Review

The animated film Justice League: Gods and Monsters was well received and well reviewed when it came out. The review aggregator site Rotten Tomatoes gives it a high-80s freshness rating on its Tomatometer and a nearly as high audience score.

It put the "holy trinity" of DC Comics - Superman, Wonder Woman and Batman - in an alternate universe with some significant differences. 

The refugee from Krypton known as Superman grew up as Hernan Guerra, raised by migrant Mexican farm labourers, which gave him a whole different perspective on the concepts of Truth, Justice and Liberty.

The Batman has been re-imagined as Kirk Langstrom, a vampire with a thirst for blood warring with a desire to at least not hurt people and potentially to do good.

Wonder Woman has become Bekka of New Genesis, an escapee from Apokolips, with passionate ideals for a pastoral and egalitarian society.

This trade paperback collects each of their one-shot origin stories and the prequel tale released as a three-issue limited print (nine-chapter digital story) comic series. It does not retell the movie in comic format; it might have been a stronger read had it done so.

The creative team was chosen with an eye on bridging the gap between a successful animated film and the world of printed comics. Pairing Bruce Timm from the animation side with veteran comic (and Justice League) writer J. M. DeMatteis and a variety of artists set the table for success.

But the book ultimately falls flat. With a few exceptions, it feels like an overwrought, overly dramatic set of stories. In trying to set up the darker and more ambiguous heroes of this alternate universe, the tales stretch and contort, at times coming across like an amateur stage production.

By the end, the reader is left wondering why tie these heroes at all to the well-known ones, if only in name and bare outlines of settings? Must be marketing-driven - who would pay for comics and a film about "Bekka, Zod Jr. and the Vampire"?

The Wonder Woman origin story is the most enjoyable of the collection. Artists Rick Leonardi and Dan Smith shift their images to suit the shifting moods and settings as Bekka explores the new world she's landed on after fleeing Apokolips. Timm and DeMatteis work in many layers of the larger DC mythology that adds richness and depth. The result is an origin story that feels like a Wonder Woman story, if about Bekka instead of Diana. It repeatedly gets too narrative-heavy but succeeds overall.

The Batman origin story leans into the horror side of classic vampire tales. Artist Matthew Dow Smith goes dark - often too dark - with grim visuals and inking so heavy you might wonder if the page will feel wet and sticky to the touch. His images fit the theme and tone of the tale, but are not always very pleasant to look at. In the tale, Timm and DeMatteis leave too many gaps and wing wildly between filling a page with narrative boxes on the one hand and nothing at all on the other. This is without doubt to most overly dramatic of the set.

The Superman origin presents a fascinating back-story. Instead of patriotic salt-of-the-earth adoptive parents, this Kryptonian refugee winds up with a subsistence-level family of itinerant farm labourers. No wonder the child grows up with, if not a chip on the shoulder, certainly an edge, an aggression and anger rarely seen in the familiar Superman.

The rest of the collection tells the prequel tale of the three heroes meeting and beginning to work together. First to investigate then attempt to stop Doctor Psycho and his genetically enhanced Forever People, then to battle the hundred-foot-tall Imperiex across the continents. All with Amanda Waller and Lex Luthor lurking behind curtains and pulling strings.

The art of Thony Silas comes closest to the look and feel of the animated films and series from DC. While the style might work on the big screen and the digital tales, they feel cramped and crammed together on the printed page. Not that details are lost - Silas goes pretty light especially in face and body details - there is just too much packed into a single panel or page.

Too much drama. Too much action. It is the feeling of the entire collection: trying too hard. Whether it is in the reinvention of the characters, the narrative explanations of who they are and how they differ, the visuals, from cover to cover this feels like trying too hard and, perhaps as a result, ultimately missing.

One and a half capes out of five.


What I loved

Bekka joins a hippie commune
Bekka joins a hippie commune

Half the shtick of this alternate universe is its re-imagining of some classic elements of our DC trinity in a different setting. Where this worked best is Wonder Woman's days in a hippie commune.

I liked re-imagining the idyllic beauty of Paradise Island as a pastoral back-to-the-land farm. The societal structures of a strong leader (the Amazonian Queen Hippolyta) and a largely egalitarian and socialist society submitting to her loving authority also map very well to the commune, with a cultish devotion to a small cadre of leaders and enthusiastic sharing of tasks and lives.


Bekka meets Doctor Psycho
Bekka meets Doctor Psycho

Even the involvement of Doctor Psycho largely works in this context. His secret experiments with psychedelics aligns with the trippy drug sub-culture of the setting. Bekka / Wonder Woman desperately wants to love this group and to fit in and contribute. But as any human-built Utopia, it cannot hold.


What I didn't love

Over-inked and over-wrought
Over-inked and over-wrought

Lots to choose for the "What I Didn't Love" section this time, so to keep this to a single topic, I will call out the Batman origin story one-shot. It was already facing a tough challenge, to fill in some back-story for the vampire Batman. It failed to deliver and is an unpleasant read along the way.

Sure, the vampire-Batman conceit is clever, picking up on stereotypes and associations between vampire mythology and the (sometimes) blood-sucking flying rodent-like mammals. Vampire. Bat. Bat-man, I get it.

This one-shot leans into the horror side of vampire mythology, with dark mood and darker visuals, blends of Gothic tragedy. The heavy ink-work and muted colours let the drops of blood or wet fangs glimmer and stand out.

It's just not very pleasant.


Vampires. Blood and Bats. Bat-man. I get it.
Vampires. Blood and Bats. Bat-man. I get it.



Related Reviews

Another example of a comic tie-in to DC animation is Harley Quinn and Poison Ivy


Quick Reference Details

Writers:  Bruce Timm, J. M. DeMatteis
Artists:  Moritat (Superman one-shot), Matthew Dow Smith (Batman one-shot), Rick Leonardi & Dan Smith (Wonder Woman one-shot), Thony Silas (main series)
Published By:  DC Comics
Published When:  Feb 3, 2017
Parental Rating: Teen


Back cover of Justice League: Gods and Monsters
Back cover of Justice League: Gods and Monsters


Boyfriends and Girlfriends - Power Girl (2024) volume 2 More than a Crush

  

Front cover of Power Girl TPB volume 2: More than a Crush
Front cover of Power Girl TPB volume 2: More than a Crush

This book collects the following comics: Issues #8-13 of the 2024 ongoing Power Girl series

Score (out of 5 Capes)


Two and a half capes out of five for a sweet if inconsistent portrayal of one of DC's most powerful women.

My Review

Power Girl could really stand a little more love and attention in the mainline DC universe. So it is a real delight to see this ongoing solo title, which gives the creative team room to breathe and explore different facets of this fascinating character.

Writer Leah Williams has not been shy about exploring life beyond the spandex tights and feats of metahuman powers. The result: a Power Girl who is as much about her down-to-earth relationships as stopping the baddies with shows of strength.

Her roommate Omen is the most enduring example of Williams' lower-testosterone take on a superhero book. No slouch in her own right, Omen makes ample use of her diverse telepathic powers throughout these pages. Whether she is giving an obnoxious suitor an undeniable mental nudge, catching a tumbling Power Girl or doing a room-wide mind-scan in a solo chapter, she wields her powers with more confidence than she feels in applying her makeup and making an appropriate dress selection for a gala.

The extended midnight girlfriend-chat between Power Girl and Omen in #11 is probably the best, most condensed example of the different direction Williams takes this series. The relational angst, the nuances in how she handles a hard performance review conversation with her boss, the charming date sequences are all deftly handled.

I especially enjoyed the sequences depicting the budding romance with Axel and his magical Asgardian powers.

Where it starts to go astray is in holding this Power Girl, with her passions and curiosity, her moments of self-doubt, alongside the other sections of these stories. When the spotlight turns from the relationships to other aspects of her life and work, like doing superhero things, a very different character emerges.

This is most prominent in the chapters that tie into the House of Brainiac crossover stories. Something big is happening in the Superman books and it bleeds over into the Power Girl pages as a multi-part battle with some disaffected Czarnian army characters. Including the Crush of the trade paperback's title.

Eduardo Pansica does some pretty cool visuals in these chapters, popping the action from the page in unique and clever ways. A little more visual distinctiveness in the Czarnians would have been helpful, as the handful of more significant ones fail to stand out visually.

These little visual and narrative shortcomings do begin to add up over the course of the book and become increasingly annoying. None more so than the unnecessary attempts to portray Power Girl's vulnerability, so well-done in emotional and psychological terms, with parallel physical ones. See the "What I didn't love" section below for a longer gripe.

TPB collections usually include little bonus features and this one is no exception. No preliminary sketches or other in-progress peeks, but it does include all the covers and variants, a wonderful addition as a variety of artists contributed some amazing covers to this series! Lead cover artist Yanick Paquette set a high bar that several guest cover artists - W. Scott Forbes' #8 and David Talaski's #9 stand out in particular - offer some strong contenders.

In all, there is much to love in these pages, and I was repeatedly delighted by how Williams portrayed the friendship with Omen and the increasing attraction with Axel. Some manga genres are all about relationship, with no superpowered distractions, but this is a superhero book so heroics are expected. Sadly that is when this book stumbles and falls.

The result is a middling two and a half capes out of five.

What I loved

Definitely more than a crush! Power Girl embraces her beau
Definitely more than a crush!

I love the budding relationship between Power Girl and Axel Guest. Williams deftly portrays the angst and confusion around questions like: are we flirting? are we not flirting? is this a date? are we just friends hanging out?

When a villain prompts them to both reveal, mid-date, the secrets behind their surface identities, they become too distracted to actually battle the villain. But, forced to be their real selves with each other, it pushes their relationship into becoming deeper and more real.


These two are having such a great time together
These two are having such a great time together 

These stories are in no hurry to move on to grander battles. Instead, Williams keeps the focus on their growing appreciation of each other, the joys of new romance and the delight Axel and Power Girl get simply from being in each other's presence. Wonderful!


What I didn't love

Safety gear feels like overkill for an invulnerable hero
Safety gear feels like overkill for an invulnerable hero

The mighty Power Girl is imbued with the abilities of other Kryptonians we know and love. But that does not mean she can automatically do things that require practice to build up muscle memory. So it is cute and charming to see her struggling with balance and control, like the rest of us mere mortals, while learning to roller skate.

Where this otherwise charming sequence fails, of course, is in the protective equipment she wears while practicing. Wrist guards, knee pads, elbow pads, even a helmet. All sensible precautions for a new skater.

Except isn't invulnerability one of her characteristics? Smashing through a brick wall or getting smacked across the back and head with a table in battle seem even riskier than having a little tumble on your roller skates. 

Helmet, knee and elbow pads, gloves, super-skin yet Omen catches her anyway?
Helmet, knee and elbow pads, gloves, super-skin
yet Omen catches her anyway?

Maybe the padding is out of concern for protecting her secret identity? If other park-goers saw her fall and smack her head on the sidewalk but get up without a scratch, would they suspect something?

Yet Omen seems unconcerned about the attention drawn by using her powers, the visible green glow connected to her telepathic powers. It's why, when she brings extra security to a gala party, she must observe from out of sight.

It all adds up to another frustrating inconsistency in the story.


Related Reviews

Power Girl in a hilarious team-up with Harley Quinn

With Earth 2 origins, she appears in several Earth 2 books

An occasional member of the Justice League (I Can't Believe it's not the Justice League and Generation Lost)

A 4-parter with Huntress in Batman / Superman


Quick Reference Details

Writers:  Leah Williams
Artists:  Eduardo Pansica 8-10, Adriana Melo 11 & 13, Travis Moore 12
Published By:  DC Comics
Published When:  Feb 25, 2025
Parental Rating: Teen


Back cover of Power Girl TPB volume 2: More than a Crush
Back cover of Power Girl TPB volume 2: More than a Crush


Rhi-Gwen? Really? - Spider Gwen: Shadow Clones (2023)

  

Front cover of Spider-Gwen: Shadow Clones TPB from Marvel
Front cover of Spider-Gwen: Shadow Clones TPB from Marvel

This book collects the following comics: Spider Gwen: Shadow Clones #1-5

Score (out of 5 Capes)


A candy-colored story that is about as nutritious as a bag of candy: sweet but not very filling. Two and a half capes out of five.

My Review

I had high hopes for this series and this collected trade paperback. Spider-Man has had a few of his own Clone Sagas, the biggest of which has become a modern-day classic among his many, many stories. So I loved the idea of giving Spider-Gwen a clone saga of her own.

This one will not reach the same status of "classic story" in her own canon.

It is not without its charms. But it is both too light and non-filling while also at times being dark and ponderous.

Author Emily Kim took the idea of clones in an exciting new direction: instead of simply copies or clones of our hero, these clones consist of some of Gwen and some of a classic rogues-gallery villain for Prime Universe Spider-Man.

The result of this mad-scientist mash-up are characters with physical similarities, personalities and memories from Gwen, overlaid upon other abilities and personalities from each of the villains. And each gets a cutesy Gwen-based name.

Like Gwen-Ock, part Gwen Stacey and part Otto Octavius, Doctor Octopus, with prosthetic tentacles and an analytical but harshly dismissive mind.

Or Sandgwen, mixing Sandman into the Gwen mix.

The part-Gwen, part-Rhino so-called Rhi-Gwen lacks intelligence or much of Gwen's distractedly bubbly personality. And gets the worst name of the bunch. Not that I can come up with anything better - Gweno? Gwino?

No reader should be remotely surprised by the big revelation of the mastermind behind all the clone mash-ups: it was so strongly telegraphed from the very first pages. Once she emerges from the shadows, though, the story takes a much darker turn. Themes of pain, loss, revenge, images of suffering and physically mangled bodies dominate the second half of the series.

It turns what had been a goofy and candy-colored tale, filled with pinks and greens and yellows, into much darker, more heavily inked and muted pages. Artist Kei Zama has the chops to handle the switch, particularly excelling at the dystopian tech images with the tentacles, science experiments and more.

Through the power of friendship and commitment, OG Gwen manages to pull her clones away from the control of the twisted Doctor Lyla Bennett, no supervillain moniker needed. But with six Gwens, what will happen on Earth-65, how will they co-exist? That's a story for another day.

In the end, this is a pleasant enough read, with fun glimmers of friendship and romance, peeks inside the overlap between the different dimensions of the multiverse, some of the expected Spider-character levity and witty banter. But it gets too weighed down by its own dark undercurrents. That is why I gave it 2.5 capes out of 5.


What I loved

Manga-inspired influences creep into the art, as in Gwen's reaction
Manga-inspired influences creep into the art,
as in Gwen's reaction

Japan-based Kei Zama gives the art of this book more than a little manga flair. Perhaps it shows some of their local influences. Still lots of American-style comics sensibilities throughout, but the occasional reaction blends in manga traits. Like Gwen's face in the panel above, with the large, round eyes, the flat, simplified facial lines and the hovering punctuation marks.


More art reminiscent of manga
More art reminiscent of manga

Elsewhere, Zama throws lots of classic manga action lines behind the movements. Gwen diving for her phone? Zama amps up the drama and tension of the moment, the speed of the dive and grab, with those action lines.

It's a visual trick familiar to American comics, of course, but manga takes those lines to another level and Zama often follows suit.

Since the whole tale is set in the alternate, Spider-Gwen dimension of Earth-65, I love the added distance between this setting and the Prime Universe that these manga-like touches provide.


What I didn't love

Big plot gaps and long flashbacks
Big plot gaps and long flashbacks

The opening five pages of the entire mini-series set the stage for what was to come. An insanely obsessed scientist suffered tremendous pain and loss as collateral damage from a Ghost Spider battle with some baddies. She emerged feeling that the hero had abandoned her and not done enough to help in her moment of need.

Yet her role master-minding the entire wave of clone attacks is given the big-shocking-revelation treatment at the end of the third chapter. And half of the fourth chapter is back-story and flashback.

How she recovered. Where she got the necessary materials to create the clones. What her grand plan hoped to accomplish. Monologues from maniacal menaces are standard fare in the realm of superhero comics. But this goes on for pages, filling in details we either already knew or could easily have guessed.

As much as I like the artistic distinction given to the flashbacks - the rounded panel corners, Triona Farrell's purple-and-sepia colouring - less of them would have made this a much more enjoyable read.


Related Reviews

The Warzones! Spider-verse tie-in is the only other review I've made to date that includes Spider-Gwen


Quick Reference Details

Writers:  Emily Kim
Artists:  Kei Zama with Triona Farrell (Colors)
Published By:  Marvel Comics
Published When:  Oct 17, 2023
Parental Rating: Teen+


Back cover of Spider-Gwen: Shadow Clones TPB from Marvel Comics
Back cover of Spider-Gwen: Shadow Clones TPB from Marvel Comics


Un-Coverup Quest: Supergirl (2019) Killers of Krypton

Front cover of Supergirl: Killers of Krypton TPB by DC Comics
Front cover of Supergirl: Killers of Krypton TPB by DC Comics


This book collects the following comics: Supergirl (2019) #21-26

Score (out of 5 Capes)


A new creative team takes Supergirl in a new direction, kicking off a space-spanning saga. It is an uneven start, mixing some fun moments with gaps and cringey ones. Three capes.


My Review

After a brief hiatus of four or so months following issue #20, the Supergirl ongoing series that started with the DC Rebirth launched a new creative team and a new direction with #21. Mark Andreyko took over the writing from Steve Orlando, with Kevin Maguire as the lead artist.

For reasons I have never heard explained, the collected trade paperback restarted the numbering. Orlando's twenty-issue run was collected into four numbered volumes while the new team and direction got released as a new "volume 1" - and maybe that is my answer, a whole new team and direction merited resetting the volume numbering.

The new direction sends Kara Zor-El, Supergirl, back into space. Her quest: having learned that Krypton was destroyed not by natural causes but by Rogol Zaar, and that he was not working alone, she set out to uncover the larger conspiracy and find his co-conspirators.

With Rogol Zaar's mighty axe in hand, and Krypto the super-dog at her side, Supergirl's first stop was the headquarters of the Green Lantern Corps, to mine their records for clues.

They were not forthcoming, though, causing her to don a new, stealthier costume with more black and less skin. Although the large amounts of brilliant red do mute the stealth effect!

The Corps, for its part, was very divided over whether to stop her, imprison her, give her the benefit of the doubt, or aid her. In the end, planet-sized lantern Mogo got the last say and aided her on her way.

With the distance from Earth's yellow sun causing her powers to wane, Supergirl found a new ally in Z'ndr Kol. With a backup story filling in some of his history and motivations, they set out and ultimately wind up where Krypton used to be, only to be defeated by Splyce, a woman with a blend of powers from different mighty races and individuals.

Captured and imprisoned by Harry Hokum, then rescued by the Omega Men, Supergirl's quest moved at a very fast pace throughout these chapters, although the reader is left wondering if she is actually making any progress. The dark conspiracy of The Circle seems still so enshrouded and so in control that clearly this quest will continue into the next collected volume.

There are definitely similarities with the Marvel Comics series Captain Marvel from three or four years previously: Earth's mightiest woman goes into space for an extended time on a quest, meeting new challenges and foes plus some established space-based characters. But while Captain Marvel was more centered on a single planet and people, surrounded by a team of recurring characters, in this volume Supergirl jumps from place to place, largely solo except for Krypto and eventually Z'ndr Kol.

Sepia-toned flashbacks to her childhood on Krypton fill in some gaps in the story, while the later chapters split into a main story and a shorter, 8-page backup one to fill in some others. Both are helpful because the narrative does have a number of gaps in the telling. The team focused more on the personalities and relationships, especially as conveyed through subtle facial expressions in Maguire's images, but at the expense of attention to the little details the reader or plot needed.

It is an intriguing new direction, and the volume ends with Supergirl and the Omega Men (re)captured by Harry Hokum's forces. So look forward to the next volume to see if Supergirl can complete her quest to expose the conspiracy behind Krypton's destruction.

3 capes out of 5.

What I loved

Panels depicting an Awkward silence between Supergirl and Z'ndr Kol, Supergirl #24
Awkward silence between Supergirl and Z'ndr Kol
Supergirl #24

How much influence does artist Kevin Maguire have? A sequence like the one above, inserting a series of stacked panels, all identical except for the very simply yet subtly rendered facial expressions, is classic Kevin Maguire, dating back to his run with the Justice League books in 1990s and 2000s.

But Maguire sat out issue #24, the source of these panels. That chapter was drawn by Evan Shaner. Did he follow layouts from Maguire? Deliberately mimic his style?

In promoting the new team and new direction of the series, Supergirl writer Mark Andreyko said of Maguire, "He has some of the best grasp of facial expressions and character acting of almost any artist working in the business." (Mike Avila, "Exclusive: Supergirl returns with new creative team and brand new costume" in Syfy)

While Maguire has not been the most prolific of artists, his work is always recognizable and memorable. It is especially well paired with a story that is light-hearted in tone and, despite its at-times dark themes, this new direction for Supergirl mingles in lots of levity and comic relief.

All of which makes this collection a delight to read. When you hit a sequence of panels like these, by Maguire or one of the other contributing artists, be sure to linger over them and soak in the subtle shifts. Wonderful!

What I didn't love

Ambush Bug bombs in a dive bar, Supergirl #24
Ambush Bug bombs in a dive bar, Supergirl #24

How can we show that the story, with its dark themes of revenge and deeply buried conspiracies, is not all darkness and evil but has shining moments of redemptive humour and fun?

We could throw in one of DC's classic goofball characters, like Ambush Bug!

Next time that answer comes to mind, please, please resist.

A strong creative team is able to handle the balance and interplay between levity and foreboding or struggle through the narrative and visuals. Throwing an Ambush Bug into the tale, however tangentially, is an unnecessary and unwelcome short cut.

While it is at times hit-or-miss, more often than not, Andreyko does manage the balance in these pages. Clever banter at key moments or insights into Supergirl's thoughts swirl in a streak of humour. It makes moments like these, from Supergirl #24, all the more glaring and distracting.


Related Reviews

Supergirl Silver Age volume 2, stories from 1962-63

Daring New Adventures of Supergirl (volume 1) from the early 1980s

Supergirl by Peter David (Book 1) from the mid-1990s

Ghosts of Krypton from Supergirl's 2005 ongoing series

New 52 (2011) reboot volume 1 - Last Daughter of Krypton

Supergirl (2016 Rebirth era) volume 1


Quick Reference Details

Writers:  Marc Andreyko
Artists:  Kevin Maguire 
Published By:  DC Comics
Published When:  April 30 2019
Parental Rating: Parental Guidance


Front cover of Supergirl: Killers of Krypton TPB by DC Comics
Back cover of Supergirl: Killers of Krypton TPB by DC Comics


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